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Text File  |  2004-12-18  |  19KB  |  1,006 lines

  1.  
  2. [: cVehicleBase]
  3. {
  4.     _RefID = 1
  5.     StringID = "al_m4 sherman_winter"
  6.     EditorHierarchyPath = Dynamic/Vehicle/Tank
  7.     TagString = ""
  8.     ModelName = "GFX/OBJECTS/VEHICLE/ALLIED/SHERMAN_WINTER/M4SHERMAN.BMOD"
  9.     Name = "#iM4SHERMAN#"
  10.     Scale = 1, 1, 1
  11.     SynchroniztaionNeeded = 1
  12.     SavedCheckSum_ = "-1622577747"
  13.     ShowInPublicEditor = 1
  14.     Sectorized = 1
  15.     SectorMethod = 2
  16.     NameInEncyclopedia = ""
  17.     Nationality = ""
  18.     Team = 0
  19.     LOFObstacle = 0
  20.     Obstacle = 0
  21.     Category = 70
  22.     Selectable = 1
  23.     CastShadow = 1
  24.     ReceiveShadow = 1
  25.     ZSortShift = 0
  26.     HideModel = 0
  27.     TargetMaterialType = 1
  28.     Group = ""
  29.     TransparentForPointer = 0
  30.     UseMinRadiusForSelection = 1
  31.     BodyNode = ""
  32.     ShowGadgets = 1
  33.     ShowStateIcons = 1
  34.     ShowProgressBar = 1
  35.     GadgetsSizeFactor = 1, 1
  36.     GadgetsZOffsetFactor = 1
  37.     RemoveObstacleOnDeath = 1
  38.     Detonateable = 0
  39.     ShowHPBar = 1
  40.     FOWRangeRadius = 29.25
  41.     FOWRangeHeightModifier = 0
  42.     Priority = 1
  43.     FiringBehavior = 2
  44.     MovementBehavior = 0
  45.     SyncTargetsBehavior = 2
  46.     DestroyEmptyBehavior = 1
  47.     UnmountBehavior = 3
  48.     CanAttackWhileTurning = 1
  49.     CanAttackWhileMoving = 1
  50.     StaticBehavior = 0
  51.     DetectionDuration = 100
  52.     ShowReloadProgress = 1
  53.     ClassIcon = ""
  54.     UnmountTargetAngle = 0
  55.     Size = 4
  56.     MapNr = 2
  57.     AbleToOverRun = 1
  58.     SightingModifier = 1
  59.     PathMaxSegmentLength = 10
  60.     WeaponMode = 0
  61.     ArtilleryModeAnim = ""
  62.     AntiAirModeAnim = ""
  63.  
  64.     [ComponentBases *]
  65.     {
  66.  
  67.         [: cDRVehicleBase]
  68.         {
  69.             _RefID = 2
  70.             SubID = 0
  71.             OnDeathMinRangeHeat = 0
  72.             OnDeathMaxRangeHeat = 0
  73.             AccuracyModifierIfMoving = -80
  74.             ScytheArea = 2
  75.             HasTurret = 1
  76.             HasCaterpillar = 1
  77.             CaterpillarRepairTime = 5
  78.             TurretRepairTime = 7.5
  79.             WreckDestructable = 1
  80.             TurretHitChance = 1
  81.             CaterpillarHitChance = 1
  82.             WreckLifeTime = 40
  83.  
  84.             [Body : cDamageValue]
  85.             {
  86.                 HP = 180
  87.                 Level = 0
  88.  
  89.             }
  90.             [ActBody : cDamageValue]
  91.             {
  92.                 HP = 180
  93.                 Level = 0
  94.  
  95.             }
  96.             [OnDeathDamage : cCompoundDamage]
  97.             {
  98.                 PointLevel = 1
  99.                 PointMinRangeHP = 0
  100.                 PointMaxRangeHP = 0
  101.                 CrewOnly = 0
  102.                 BlastMaxRange = 5
  103.                 BlastMinRange = 1
  104.                 MaxRangeDamageMult = 0
  105.                 MinRangeDamageMult = 1
  106.  
  107.                 [Blast : cDamageValue]
  108.                 {
  109.                     HP = 11
  110.                     Level = 10
  111.  
  112.                 }
  113.             }
  114.             [Sides *]
  115.             {
  116.  
  117.                 [: cSideDesc]
  118.                 {
  119.                     Side = 0
  120.                     Permeability = 0
  121.                     Level = 13
  122.  
  123.                 }
  124.                 [: cSideDesc]
  125.                 {
  126.                     Side = 1
  127.                     Permeability = 0
  128.                     Level = 13
  129.  
  130.                 }
  131.                 [: cSideDesc]
  132.                 {
  133.                     Side = 2
  134.                     Permeability = 0
  135.                     Level = 13
  136.  
  137.                 }
  138.             }
  139.             [Wreck : cDamageValue]
  140.             {
  141.                 HP = 100
  142.                 Level = 1
  143.  
  144.             }
  145.         }
  146.         [: cDiginControllerBase]
  147.         {
  148.             _RefID = 3
  149.             SubID = 0
  150.             ModelName = "gfx\objects\addon\military addon\dig_in_sandbag.bmod"
  151.             DiginTime = 6
  152.             DigoutTime = 3
  153.             DiginEffect = "Dig In Sand"
  154.             TurnAngle = 0
  155.  
  156.         }
  157.         [: cEffectControllerBase]
  158.         {
  159.             _RefID = 4
  160.             SubID = 0
  161.             PrimaryMuzzleFireEffect = muzzle_cannon_medium
  162.             SecondaryMuzzleFireEffect = muzzle_MG
  163.             DestructionEffect = "explode_1"
  164.             DestructionDecal = "decal_crater_04_tankhoz"
  165.             WreckDestructionEffect = "explode_2"
  166.             WreckDestructionModel = gfx\objects\addon\wreck\wreck_tank_a.bmod
  167.             DestructionHideDelay = -1
  168.             PermanentEffectDummy = ""
  169.             FlameEffectDummy = _FLAME
  170.  
  171.             [DustEffectBase : cECSimpleBase]
  172.             {
  173.                 Name = dust_track
  174.                 Delay = 0
  175.  
  176.             }
  177.             [SmokeEffectBase : cECSimpleBase]
  178.             {
  179.                 Name = "smoke_1"
  180.                 Delay = 0
  181.  
  182.             }
  183.             [FlameEffectBase : cECSimpleBase]
  184.             {
  185.                 Name = Flame_tank_big
  186.                 Delay = 0
  187.  
  188.             }
  189.             [ExhaustEffectBase : cECSimpleBase]
  190.             {
  191.                 Name = "exhausted_1"
  192.                 Delay = 0
  193.  
  194.             }
  195.             [PermanentEffectBase : cECSimpleBase]
  196.             {
  197.                 Name = ""
  198.                 Delay = 0
  199.  
  200.             }
  201.         }
  202.         [: cEntityAnimatorBase]
  203.         {
  204.             _RefID = 5
  205.             SubID = 0
  206.  
  207.         }
  208.         [: cEntityDynamicsBase]
  209.         {
  210.             _RefID = 6
  211.             SubID = 0
  212.             SuspensionMass = 5
  213.             SuspensionPosX = 15
  214.             SuspensionPosY = 15
  215.             SuspensionHardnessX = 0.006
  216.             SuspensionHardnessY = 0.02
  217.             SuspensionDamping = 0.3
  218.             SuspensionHeightMultiplier = 20
  219.  
  220.         }
  221.         [: cFlammabilityBase]
  222.         {
  223.             _RefID = 7
  224.             SubID = 0
  225.             HeatingMult = 1
  226.             CoolingPower = 4
  227.             CoolingPowerIfBurning = 8
  228.             FlamingTempLimit = 60
  229.             DamageTempLimit = 45
  230.             FireDamageMult = 0.3
  231.             FireDamageLevel = 49
  232.             HeatEnergyTransferToCrew = 0
  233.             HeatingRangeMin = 1
  234.             HeatingRangeMax = 4
  235.             HeatingPowerAtRangeMin = 20
  236.             HeatingPowerAtRangeMax = 2.5
  237.             MaxInputHeat = 150
  238.             HeatTransferDelay = 1
  239.  
  240.             [DamageTransferToCrew : cPointDamage]
  241.             {
  242.                 PointLevel = 49
  243.                 PointMinRangeHP = 0.25
  244.                 PointMaxRangeHP = 0.25
  245.                 CrewOnly = 0
  246.  
  247.             }
  248.         }
  249.         [: cFloatingTextBase]
  250.         {
  251.             _RefID = 8
  252.             SubID = 0
  253.  
  254.         }
  255.         [: cManagementBase]
  256.         {
  257.             _RefID = 9
  258.             SubID = 0
  259.             Picture = "gfx\interface\management\units_small\m4_sherman.dds"
  260.             Value = 33
  261.             Type = 0
  262.             ManHP = 210
  263.             ManSpeed = 13
  264.             ManDetection = 29.25
  265.             ManArmor = 350
  266.             ManPrimaryAccuracy = 35
  267.             ManPrimaryDamage = 145
  268.             ManSecondaryAccuracy = 35
  269.             ManSecondaryDamage = 40
  270.  
  271.         }
  272.         [: cMountPointBase]
  273.         {
  274.             _RefID = 10
  275.             SubID = 0
  276.             Room = 5
  277.             ShootAngle = 0.7853982
  278.             UseEntrypoints = 1
  279.             BodyNode = ""
  280.             NDrivers = 1
  281.             NCrewMembers = 4
  282.             ShowMountedHPBars = 0
  283.  
  284.         }
  285.         [: cSoundEffectSetBase]
  286.         {
  287.             _RefID = 11
  288.             SubID = 0
  289.  
  290.             [Stand : cSoundEffectSetBase::cSoundEffectInfo]
  291.             {
  292.                 Volume = 0.75
  293.                 Group = 2
  294.                 MaxDistance = 35
  295.  
  296.                 [Samples *]
  297.                 {
  298.  
  299.                     [: cSoundEffectSetBase::cProspect]
  300.                     {
  301.                         FileName = "sounds\game\vehicle\heavy tank idle.wav"
  302.                         Chance = 1
  303.  
  304.                     }
  305.                 }
  306.             }
  307.             [Move : cSoundEffectSetBase::cSoundEffectInfo]
  308.             {
  309.                 Volume = 2
  310.                 Group = 2
  311.                 MaxDistance = 60
  312.  
  313.                 [Samples *]
  314.                 {
  315.  
  316.                     [: cSoundEffectSetBase::cProspect]
  317.                     {
  318.                         FileName = "sounds\game\vehicle\heavy tank run.wav"
  319.                         Chance = 1
  320.  
  321.                     }
  322.                 }
  323.             }
  324.             [Swim : cSoundEffectSetBase::cSoundEffectInfo]
  325.             {
  326.                 Volume = 1
  327.                 Group = 2
  328.                 MaxDistance = 100
  329.  
  330.                 [Samples *]
  331.                 {
  332.  
  333.                 }
  334.             }
  335.             [Turret : cSoundEffectSetBase::cSoundEffectInfo]
  336.             {
  337.                 Volume = 0.8
  338.                 Group = 2
  339.                 MaxDistance = 30
  340.  
  341.                 [Samples *]
  342.                 {
  343.  
  344.                     [: cSoundEffectSetBase::cProspect]
  345.                     {
  346.                         FileName = "sounds\game\vehicle\tank turret turn-loop 03.wav"
  347.                         Chance = 1
  348.  
  349.                     }
  350.                 }
  351.             }
  352.             [Burn : cSoundEffectSetBase::cSoundEffectInfo]
  353.             {
  354.                 Volume = 1
  355.                 Group = 1
  356.                 MaxDistance = 40
  357.  
  358.                 [Samples *]
  359.                 {
  360.  
  361.                     [: cSoundEffectSetBase::cProspect]
  362.                     {
  363.                         FileName = "sounds\game\others\burn tank01.wav"
  364.                         Chance = 1
  365.  
  366.                     }
  367.                     [: cSoundEffectSetBase::cProspect]
  368.                     {
  369.                         FileName = "sounds\game\others\burn tank02.wav"
  370.                         Chance = 1
  371.  
  372.                     }
  373.                 }
  374.             }
  375.             [ShootPrimary : cSoundEffectSetBase::cSoundEffectInfo]
  376.             {
  377.                 Volume = 12
  378.                 Group = 3
  379.                 MaxDistance = 80
  380.  
  381.                 [Samples *]
  382.                 {
  383.  
  384.                     [: cSoundEffectSetBase::cProspect]
  385.                     {
  386.                         FileName = "sounds\game\weapon\tank gun-heavy 01.wav"
  387.                         Chance = 1
  388.  
  389.                     }
  390.                     [: cSoundEffectSetBase::cProspect]
  391.                     {
  392.                         FileName = "sounds\game\weapon\tank gun-heavy 02.wav"
  393.                         Chance = 1
  394.  
  395.                     }
  396.                     [: cSoundEffectSetBase::cProspect]
  397.                     {
  398.                         FileName = "sounds\game\weapon\tank gun-heavy 03.wav"
  399.                         Chance = 1
  400.  
  401.                     }
  402.                     [: cSoundEffectSetBase::cProspect]
  403.                     {
  404.                         FileName = "sounds\game\weapon\tank gun-heavy 04.wav"
  405.                         Chance = 1
  406.  
  407.                     }
  408.                     [: cSoundEffectSetBase::cProspect]
  409.                     {
  410.                         FileName = "sounds\game\weapon\tank gun-heavy 05.wav"
  411.                         Chance = 1
  412.  
  413.                     }
  414.                 }
  415.             }
  416.             [ShootSecondary : cSoundEffectSetBase::cSoundEffectInfo]
  417.             {
  418.                 Volume = 10
  419.                 Group = 3
  420.                 MaxDistance = 70
  421.  
  422.                 [Samples *]
  423.                 {
  424.  
  425.                     [: cSoundEffectSetBase::cProspect]
  426.                     {
  427.                         FileName = "sounds\game\weapon\anti aircraft heavy-shoot 03.wav"
  428.                         Chance = 1
  429.  
  430.                     }
  431.                     [: cSoundEffectSetBase::cProspect]
  432.                     {
  433.                         FileName = "sounds\game\weapon\anti aircraft heavy-shoot 04.wav"
  434.                         Chance = 1
  435.  
  436.                     }
  437.                     [: cSoundEffectSetBase::cProspect]
  438.                     {
  439.                         FileName = "sounds\game\weapon\anti aircraft heavy-shoot 05.wav"
  440.                         Chance = 1
  441.  
  442.                     }
  443.                 }
  444.             }
  445.             [RunOver : cSoundEffectSetBase::cSoundEffectInfo]
  446.             {
  447.                 Volume = 100
  448.                 Group = 1
  449.                 MaxDistance = 100
  450.  
  451.                 [Samples *]
  452.                 {
  453.  
  454.                 }
  455.             }
  456.             [Haul : cSoundEffectSetBase::cSoundEffectInfo]
  457.             {
  458.                 Volume = 1
  459.                 Group = 1
  460.                 MaxDistance = 100
  461.  
  462.                 [Samples *]
  463.                 {
  464.  
  465.                 }
  466.             }
  467.             [Unhaul : cSoundEffectSetBase::cSoundEffectInfo]
  468.             {
  469.                 Volume = 1
  470.                 Group = 1
  471.                 MaxDistance = 100
  472.  
  473.                 [Samples *]
  474.                 {
  475.  
  476.                 }
  477.             }
  478.             [DigIn : cSoundEffectSetBase::cSoundEffectInfo]
  479.             {
  480.                 Volume = 1
  481.                 Group = 1
  482.                 MaxDistance = 100
  483.  
  484.                 [Samples *]
  485.                 {
  486.  
  487.                 }
  488.             }
  489.             [DigOut : cSoundEffectSetBase::cSoundEffectInfo]
  490.             {
  491.                 Volume = 1
  492.                 Group = 1
  493.                 MaxDistance = 100
  494.  
  495.                 [Samples *]
  496.                 {
  497.  
  498.                 }
  499.             }
  500.             [Repair : cSoundEffectSetBase::cSoundEffectInfo]
  501.             {
  502.                 Volume = 1
  503.                 Group = 1
  504.                 MaxDistance = 100
  505.  
  506.                 [Samples *]
  507.                 {
  508.  
  509.                 }
  510.             }
  511.             [Heal : cSoundEffectSetBase::cSoundEffectInfo]
  512.             {
  513.                 Volume = 1
  514.                 Group = 1
  515.                 MaxDistance = 100
  516.  
  517.                 [Samples *]
  518.                 {
  519.  
  520.                 }
  521.             }
  522.             [ChangeToAntiAir : cSoundEffectSetBase::cSoundEffectInfo]
  523.             {
  524.                 Volume = 1
  525.                 Group = 1
  526.                 MaxDistance = 100
  527.  
  528.                 [Samples *]
  529.                 {
  530.  
  531.                 }
  532.             }
  533.             [ChangeToAntiTank : cSoundEffectSetBase::cSoundEffectInfo]
  534.             {
  535.                 Volume = 1
  536.                 Group = 1
  537.                 MaxDistance = 100
  538.  
  539.                 [Samples *]
  540.                 {
  541.  
  542.                 }
  543.             }
  544.             [RemoveMine : cSoundEffectSetBase::cSoundEffectInfo]
  545.             {
  546.                 Volume = 1
  547.                 Group = 1
  548.                 MaxDistance = 100
  549.  
  550.                 [Samples *]
  551.                 {
  552.  
  553.                 }
  554.             }
  555.             [CaterpillarOff : cSoundEffectSetBase::cSoundEffectInfo]
  556.             {
  557.                 Volume = 1
  558.                 Group = 1
  559.                 MaxDistance = 100
  560.  
  561.                 [Samples *]
  562.                 {
  563.  
  564.                 }
  565.             }
  566.             [TurretOff : cSoundEffectSetBase::cSoundEffectInfo]
  567.             {
  568.                 Volume = 1
  569.                 Group = 1
  570.                 MaxDistance = 100
  571.  
  572.                 [Samples *]
  573.                 {
  574.  
  575.                 }
  576.             }
  577.             [Death : cSoundEffectSetBase::cSoundEffectInfo]
  578.             {
  579.                 Volume = 25
  580.                 Group = 1
  581.                 MaxDistance = 100
  582.  
  583.                 [Samples *]
  584.                 {
  585.  
  586.                     [: cSoundEffectSetBase::cProspect]
  587.                     {
  588.                         FileName = "sounds\game\explosions\total destruction of war machines-01.wav"
  589.                         Chance = 1
  590.  
  591.                     }
  592.                     [: cSoundEffectSetBase::cProspect]
  593.                     {
  594.                         FileName = "sounds\game\explosions\total destruction of war machines-02.wav"
  595.                         Chance = 1
  596.  
  597.                     }
  598.                     [: cSoundEffectSetBase::cProspect]
  599.                     {
  600.                         FileName = "sounds\game\explosions\total destruction of war machines-03.wav"
  601.                         Chance = 1
  602.  
  603.                     }
  604.                     [: cSoundEffectSetBase::cProspect]
  605.                     {
  606.                         FileName = "sounds\game\explosions\total destruction of war machines-04.wav"
  607.                         Chance = 1
  608.  
  609.                     }
  610.                 }
  611.             }
  612.         }
  613.         [: cTurretControllerBase]
  614.         {
  615.             _RefID = 12
  616.             SubID = 0
  617.             TurretName = turret
  618.             TurretSpeed = 0.017
  619.             ShootAngle = 0.1
  620.             MinTurretAngle = -6.2831855
  621.             MaxTurretAngle = 6.2831855
  622.             RecoilForce = 0.1
  623.             SecondaryRecoilForce = 0
  624.             MuzzleFireObjectName = ""
  625.             IdleAnim = ""
  626.             FireAnim = FIRE
  627.             PrepareAnim = ""
  628.             AnimSpeed = 15
  629.             ShootDelay = 0
  630.             DefaultAngle = 0
  631.             RestoreTime = 5
  632.  
  633.         }
  634.         [: cUnitAIBase]
  635.         {
  636.             _RefID = 13
  637.             SubID = 0
  638.             RefreshFrequency = 5
  639.             RefreshCloseUnitsFrequency = 1
  640.             UpdateRFFrequency = 10
  641.             BestWeaponWeight = 1
  642.             TargetAttackerWeaponWeight = 0.5
  643.             FreelanceWeaponWeight = 0.25
  644.             PosDeviation = 5
  645.             MTSWDistance = 2
  646.             MTSWCrew = 1
  647.             MTSWPreference = 4
  648.             MTSWRandom = 1
  649.             AutoMountDamageLimit = 0.5
  650.             FindCloseUnitsRadius = 0
  651.             LookAroundChanceModifier = 1
  652.             HoldPositionRange = 1
  653.             MoveInVicinityRange = 50
  654.             MoveInWideVicinityRange = 500
  655.             MoveFreelyRange = 9999999
  656.             PSWAnchor1 = 256
  657.             PSWAnchor2 = 3
  658.             PSWDistance = 2
  659.             PSWNotTooClose = 16
  660.             PSWWeapon = 6
  661.             PSWSpecialTarget = 12
  662.             PSWSafety = 3
  663.             HoldPositionTurnRange = 9999999
  664.             MoveInVicinityTurnRange = 9999999
  665.             MoveInWideVicinityTurnRange = 9999999
  666.             MoveFreelyTurnRange = 9999999
  667.             DSWAnchor = 4
  668.             DSWWeapon = 4
  669.             DSWDistance = 1
  670.             DSWNotTooClose = 16
  671.             DSWCurrentDir = 0.25
  672.             DSWSpecialTarget = 12
  673.             ScareMultiplier = 1
  674.             MoralIncreasePerSec = 0.2
  675.             CrawlMoral = 0.4
  676.             StandUpMoral = 0.6
  677.             FlameThrowerThreat = 0.3
  678.             RFMaxRefreshUnitNumber = 5
  679.             RFMinRefreshUnitNumber = 50
  680.             RFUnitNumberMinFreqMult = 0.2
  681.             NSpecialTargetPosHints = 4
  682.             NAnchorPosHints = 5
  683.             NRandomPosHints = 5
  684.             NSpecialTargetDirHints = 4
  685.             NAnchorDirHints = 4
  686.             NRandomDirHints = 4
  687.             ShareAttackerRadius = 20
  688.             ShareCombatEventRadius = 20
  689.             AttackerTimeout = 15
  690.             UnseenEnemyTimeout = 5
  691.  
  692.             [BehaviorSetBase : cAI_BehaviorSetBase]
  693.             {
  694.                 _RefID = 14
  695.                 StringID = ""
  696.                 BaseId_ = "192.168.  1. 15-1096539201-3308"
  697.                 OverrideOwnerClassName = ""
  698.  
  699.                 [Flags : cDefaultFlags]
  700.                 {
  701.                     _RefID = 15
  702.                     Flags = 4
  703.  
  704.                 }
  705.                 [ItemBases *]
  706.                 {
  707.  
  708.                 }
  709.             }
  710.         }
  711.         [: cUnitCommandExecutorBase]
  712.         {
  713.             _RefID = 16
  714.             SubID = 0
  715.             AbleToMove = 1
  716.             AbleToAttack = 1
  717.             AbleToMount = 0
  718.             AbleToMountOrUnmount = 1
  719.             AbleToTurnWeapon = 1
  720.             AbleToDefuseMine = 0
  721.             AbleToLayMine = 0
  722.             AbleToDetonate = 0
  723.             AbleToDigin = 1
  724.             AbleToRepair = 0
  725.             AbleToHeal = 0
  726.             AbleToUmbrella = 0
  727.             AbleToHaul = 0
  728.             AbleToTurn = 1
  729.             AbleToCrawl = 0
  730.             Unable = 0
  731.             RefreshFrequency = 10
  732.  
  733.         }
  734.         [: cUnitControllerBase]
  735.         {
  736.             _RefID = 17
  737.             SubID = 0
  738.             ReversingDistance = 40
  739.             MaxSpeedWalk = 13
  740.             MaxSpeedRun = 13
  741.             MaxSpeedCrawl = 13
  742.             Acceleration = 8
  743.             Deceleration = 20
  744.             MaxRotationSpeedWalk = 29
  745.             MaxRotationSpeedRun = 29
  746.             MaxRotationSpeedCrawl = 29
  747.             RotationAcceleration = 150
  748.             TimeStep = 0.02
  749.             MinTurningAngle = 22.5
  750.             MaxTurningAngle = 90
  751.             ShootingAngle = 0.2
  752.             TextureAnimNode = TRACK_
  753.             TextureAnimFactor = 0.08
  754.             ShipMode = 0
  755.             PivotSize = 1
  756.  
  757.             [WheelTrackMarkBases *]
  758.             {
  759.  
  760.                 [: cUnitMarkBase]
  761.                 {
  762.                     DummyName = DUST_
  763.                     TextureName = gfx\textures\tracksign.tga
  764.                     Size = 0.5
  765.                     Axis = 1
  766.                     Overlap = 0.2
  767.  
  768.                 }
  769.             }
  770.         }
  771.         [: cUnitDamageControllerBase]
  772.         {
  773.             _RefID = 18
  774.             SubID = 0
  775.             CreateDefaultDecal = 1
  776.             DefaultDirtyLevel = 2
  777.             MinimumDirtyLevel = 0.35
  778.             PieceEffect = ""
  779.             PieceSpeedRange = 5, 10
  780.             PieceRotationSpeedRange = 5, 10
  781.             PieceProbability = 1
  782.  
  783.         }
  784.         [: cWeaponManagerBase]
  785.         {
  786.             _RefID = 19
  787.             SubID = 0
  788.             Active = 1
  789.  
  790.             [WeaponBases *]
  791.             {
  792.  
  793.                 [: cTankGunBase]
  794.                 {
  795.                     Name = "#i75MMM3L40#"
  796.                     OnTurret = 1
  797.                     TurretID = 0
  798.                     ReloadingDelay = 2.5999997
  799.                     ReloadingDelayRandom = 0.6
  800.                     SightingModifier = 2.7299998
  801.                     PermeabilityModifier = 1
  802.                     MinRange = 4
  803.                     MaxRange = 52
  804.                     OptimalRange = 0
  805.                     EffectType = 1
  806.                     ShootAngle = 0.1
  807.                     RotateMuzzleEffect = 0
  808.                     ForcePrimaryMuzzleEffect = 0
  809.                     ShotEffectProbability = 1
  810.                     ShotEffectDefaultLength = 50
  811.                     ShotEffectBeginRange = 1, 1
  812.                     ShotEffectEndRange = 1, 1
  813.                     ShotEffectLine = 1
  814.                     ShotEffectRocketMode = 0
  815.                     MuzzleDummy = _MUZZLE
  816.                     AttackGround = 1
  817.                     AttackParatroopers = 0
  818.                     AttackPlanes = 0
  819.                     Type = 0
  820.                     SynchronizeTo = -1
  821.                     ZeroDelay = 0
  822.                     ShowReloadProgress = 1
  823.                     MaxRangeAccuracy = 45
  824.                     MinRangeAccuracy = 105
  825.                     MaxRangeMissRange = 10
  826.                     MinRangeMissRange = 0
  827.                     SourceMovementAccuracyModifier = -45
  828.  
  829.                     [ShotBase : cDirectShotBase]
  830.                     {
  831.                         ScareRange = 6
  832.                         ScareValue = 1.5
  833.                         HitDecal = "decal_crater_fadeaway_03"
  834.                         ModelName = ""
  835.                         Velocity = 1000
  836.  
  837.                         [Damage : cCompoundDamage]
  838.                         {
  839.                             PointLevel = 12
  840.                             PointMinRangeHP = 75
  841.                             PointMaxRangeHP = 50
  842.                             CrewOnly = 0
  843.                             BlastMaxRange = 5
  844.                             BlastMinRange = 1.5
  845.                             MaxRangeDamageMult = 0
  846.                             MinRangeDamageMult = 1
  847.  
  848.                             [Blast : cDamageValue]
  849.                             {
  850.                                 HP = 3
  851.                                 Level = 15
  852.  
  853.                             }
  854.                         }
  855.                     }
  856.                     [ShotEffectBase : cECSimpleBase]
  857.                     {
  858.                         Name = "cannon trajectory"
  859.                         Delay = 0
  860.  
  861.                     }
  862.                 }
  863.                 [: cMachineGunBase]
  864.                 {
  865.                     Name = "#iHEAVYMG#"
  866.                     OnTurret = 0
  867.                     TurretID = 0
  868.                     ReloadingDelay = 0.6
  869.                     ReloadingDelayRandom = 0.3
  870.                     SightingModifier = 1
  871.                     PermeabilityModifier = 1
  872.                     MinRange = 0
  873.                     MaxRange = 18
  874.                     OptimalRange = 0
  875.                     EffectType = 2
  876.                     ShootAngle = 1
  877.                     RotateMuzzleEffect = 1
  878.                     ForcePrimaryMuzzleEffect = 0
  879.                     ShotEffectProbability = 1
  880.                     ShotEffectDefaultLength = 50
  881.                     ShotEffectBeginRange = 1, 1
  882.                     ShotEffectEndRange = 1, 1
  883.                     ShotEffectLine = 1
  884.                     ShotEffectRocketMode = 0
  885.                     MuzzleDummy = _MG
  886.                     AttackGround = 1
  887.                     AttackParatroopers = 0
  888.                     AttackPlanes = 0
  889.                     Type = 1
  890.                     SynchronizeTo = -1
  891.                     ZeroDelay = 0
  892.                     ShowReloadProgress = 0
  893.                     ScytheRange = 5
  894.                     MaxScytheEntityCount = 4
  895.                     ScytheDamageMultiplier = 0.8
  896.  
  897.                     [ShotBase : cDirectShotBase]
  898.                     {
  899.                         ScareRange = 0
  900.                         ScareValue = 0
  901.                         HitDecal = ""
  902.                         ModelName = ""
  903.                         Velocity = 1000
  904.  
  905.                         [Damage : cPointDamage]
  906.                         {
  907.                             PointLevel = 3
  908.                             PointMinRangeHP = 7
  909.                             PointMaxRangeHP = 5
  910.                             CrewOnly = 0
  911.  
  912.                         }
  913.                     }
  914.                     [ShotEffectBase : cECSimpleBase]
  915.                     {
  916.                         Name = "SMG trajectory"
  917.                         Delay = 0
  918.  
  919.                     }
  920.                 }
  921.             }
  922.         }
  923.     }
  924.     [AIInfoSetBase : cAI_InfoSetBase]
  925.     {
  926.         _RefID = 20
  927.         StringID = ""
  928.         BaseId_ = "192.168.  1. 15-1096539201-23932"
  929.         OverrideOwnerClassName = ""
  930.  
  931.         [Flags : cDefaultFlags]
  932.         {
  933.             _RefID = 21
  934.             Flags = 4
  935.  
  936.         }
  937.         [BlockBases *]
  938.         {
  939.  
  940.         }
  941.     }
  942.     [MountModifiers *]
  943.     {
  944.  
  945.         [: cMountModifier]
  946.         {
  947.             MaxSpeed = 1
  948.             FOWRangeRadius = 0.85
  949.             Accuracy1 = 0.97
  950.             FiringRate1 = 0.75
  951.             Accuracy2 = 1
  952.             FiringRate2 = 0.75
  953.             SpecUnitText = ""
  954.  
  955.         }
  956.         [: cMountModifier]
  957.         {
  958.             MaxSpeed = 1
  959.             FOWRangeRadius = 0.85
  960.             Accuracy1 = 0.97
  961.             FiringRate1 = 1
  962.             Accuracy2 = 1
  963.             FiringRate2 = 0.75
  964.             SpecUnitText = ""
  965.  
  966.         }
  967.         [: cMountModifier]
  968.         {
  969.             MaxSpeed = 1
  970.             FOWRangeRadius = 0.85
  971.             Accuracy1 = 1
  972.             FiringRate1 = 1
  973.             Accuracy2 = 1
  974.             FiringRate2 = 0.75
  975.             SpecUnitText = ""
  976.  
  977.         }
  978.         [: cMountModifier]
  979.         {
  980.             MaxSpeed = 1
  981.             FOWRangeRadius = 0.85
  982.             Accuracy1 = 1
  983.             FiringRate1 = 1
  984.             Accuracy2 = 1
  985.             FiringRate2 = 1
  986.             SpecUnitText = ""
  987.  
  988.         }
  989.         [: cMountModifier]
  990.         {
  991.             MaxSpeed = 1
  992.             FOWRangeRadius = 1
  993.             Accuracy1 = 1
  994.             FiringRate1 = 1
  995.             Accuracy2 = 1
  996.             FiringRate2 = 1
  997.             SpecUnitText = ""
  998.  
  999.         }
  1000.     }
  1001.     [LevelModifiers *]
  1002.     {
  1003.  
  1004.     }
  1005. }
  1006.